For this second work in the series “Topologie in 2 Medien” the artist Raffael Seyfried and I decided to scan the gallery room in Baustelle Schaustelle in Essen. We captured the tracks of the previous exhibition in the gallery and created a 3D impression of the space.  As it has been in the first work of “Topologie in 2 Medien”, for us was important to create some kind of communication between two different representation systems, sound and 3D. Thanks to its digital structure, the code of the 3D object that was the room, allows us to develop a program that transforms the coordinates of every point into different parameters of a sound. The sound tries to modify again the three-dimensional structures and in this process the room starts to vanish. This will be repeated until the communication between both is not possible anymore and the program breaks down.
       
     
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 For this second work in the series “Topologie in 2 Medien” the artist Raffael Seyfried and I decided to scan the gallery room in Baustelle Schaustelle in Essen. We captured the tracks of the previous exhibition in the gallery and created a 3D impression of the space.  As it has been in the first work of “Topologie in 2 Medien”, for us was important to create some kind of communication between two different representation systems, sound and 3D. Thanks to its digital structure, the code of the 3D object that was the room, allows us to develop a program that transforms the coordinates of every point into different parameters of a sound. The sound tries to modify again the three-dimensional structures and in this process the room starts to vanish. This will be repeated until the communication between both is not possible anymore and the program breaks down.
       
     

For this second work in the series “Topologie in 2 Medien” the artist Raffael Seyfried and I decided to scan the gallery room in Baustelle Schaustelle in Essen. We captured the tracks of the previous exhibition in the gallery and created a 3D impression of the space.

As it has been in the first work of “Topologie in 2 Medien”, for us was important to create some kind of communication between two different representation systems, sound and 3D. Thanks to its digital structure, the code of the 3D object that was the room, allows us to develop a program that transforms the coordinates of every point into different parameters of a sound. The sound tries to modify again the three-dimensional structures and in this process the room starts to vanish. This will be repeated until the communication between both is not possible anymore and the program breaks down.

3.jpg
       
     
vlcsnap-2015-02-22-15h36m49s49.jpg
       
     
IMG_7499.jpg
       
     
       
     
Topologie in 2 Medien (2015)