“Idling Waters” is a snapshot of a research trip to the Salton Sea in California. The installation is dedicated to the transformations of an endangered, exhausted landscape, the last stop for thousands of birds before they make their way to the Paci
       
     
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 Aprox. duration: 5 min  Browser: Firefox & Chrome  Link to experience:  http://nievesdelafuentegutierrez.com/lonelyMachines2/index.html    Programming advice and support by Dirk Krause  This project is an abstract web-browser experience (point a
       
     
 This Augmented Reality experience brings back abandoned machines and rockets from space exploration. These machines are disconnected or die of fuel lack after fullfilling their task in outer space. But what if they could come back?   _  The current
       
     
 ”Urination is a way of marking presence for wolves  Wolves entering other pack dominion suspend “marking” until they return to they own territories. Reducing the number of scent marks diminishes the probability of detection by resident packs   Non-t
       
     
  Lex Wolf  reverses the narrative tradition of wolves as mythological otherness and malevolent figure and proposes the listener a corporeal experience in the form of an Audiowalk. A lone foreigner she-wolf speaks about borders and bodily frontiers.
       
     
 Temporary open space scent intervention and installation  Mixed media: unknown wolf’s urine, glass object, paper    The scent will be refreshed everyday before the gallery’s opening times    In the European human fable tradition, encounters with wol
       
     
  Live feature performance from the chamber music hall in Deutschlandfunk by Nieves de la Fuente Gutiérrez, music by Raffael Seyfried.   With: Nieves de la Fuente Gutiérrez , Claudia Mischte, Kerstin Fischer, Daniel Berger, Jean-Paul Back, Ilse Stram
       
     
 Sound performance based on introspective, deep, bare tones that are a translation of the sound captured by contact microphones incorporated to a sculptural modules. These modules will act as instruments activated by the interaction with self designe
       
     
 The exhibition "Bridge" provides an insight into the collections of (extra)terrestrial research in recent years. In her observations of landscapes and mission simulations Nieves de la Fuente Gutiérrez shows materials and testimonies from the preoccu
       
     
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 “Caracaballo” deals with the breeding of an “ideal horse” and its social meaning during the 17th and 18th century.  Horse keeping was an integral part in court culture because of its representative function. It was supposed to meet the demands of “h
       
     
 For this second work in the series “Topologie in 2 Medien” the artist Raffael Seyfried and I decided to scan the gallery room in Baustelle Schaustelle in Essen. We captured the tracks of the previous exhibition in the gallery and created a 3D impres
       
     
 In this project I produce objects that are able to be part of two worlds. These are objects that seem to be obtained in a lab research. Inspired in the form of Petri dishes I recreate an environment for growing bacterias where actually no bacterias
       
     
 Origamazing! is an application created on processing that reflects on the transformation or translation from text into an object, a 3D object. The process of translation starts with the understanding of the structure of 3D data. Every point that bui
       
     
 “A robotic voice sounds from the receiver of a classical telephone. A letter is recited, written by Hugo von Hofmannsthal as his alter ego Lord Chandos to Francis Bacon in 1902.  A video installation composed of three screens shows early twentieth c
       
     
 Imaginarium is a work related with the idea of producing fake astronomical pictures in order to place them in the private sphere.  We believe in the pictures that show us the new discoveries of humanity because we do not own the instruments needed t
       
     
 This project is a collaboration with the artist Raffael Seyfried that we developed during an artist residency in Montepulciano, Italy.  It is a game based on the different structures of language. We play with the unpliable physic form of an “analogi